![]() ![]() We don't really seem to have many returning enemies, though many are very similar to previous enemies. But that's just me.Īs far as other bosses go, we have Doll Boy, a matryoshka looking doll sitting on top of barrels and throwing hammers Wormwould, a giant worm that spits rocks Wolfenboss, a floating wolf (ahem, fox) spirit throwing out spirit balls and spike balls with little not-Goombas inside Shoot, a soccer-playing bunny (why these games like sports-playing bunnies, I'll never know) Muddee, a giant salamander crawling around on a wall Scowler, a giant squid Helio, a balloon with spear arms that spits out a pump to inflate him Jamano, a ghost that chased you until you take out his four ghost friends Pesce, a fish that swims around and eats fruit and Anonster, a spider that swings around and spits webs. In my personal opinion, unless any future games give him more, I think he works best as a boss fight, and, well, honestly if this game were to have only one representative stage, a recreation of his boss fight would be the best choice to go with, with his hands acting as platforms. Things we know he can do is suck people into a music box and transform people into monsters, as well as punch downward, slam with his fist, and clap his hands together during the actual boss fight. Size doesn't matter too much to me (not simply because I have every intention of including Godzilla if the day ever comes that I work my way around to that franchise), but his mobility is a problem. ![]() The struggle with this character is that he's mostly giant and immobile, functioning more like a general boss than an active player the way Bowser, Captain Syrup, or Tatanga were. Rudy the Clown replaces Captain Syrup as Wario's nemesis in this game. It's not certain how many of these should be seriously considered for Wario's moveset or not, but I feel they're at least worth noting. This then adds to his repertoir: five music boxes, gloves, boots, overalls and other items that boost Wario's abilites, a lantern that reveals a hidden castle, a burning torch, two cogs to run an elevator, a warp-creating compact, a jar that summons rainstorms, a spellbook and wand to freeze things, a spellbook and wand to summon lightning, an axe to cut trees out of the way, a pair of rings to access a tower, two slates to open a gate, a fan to blow away mist, two papers showing how to calm winds, three conch shells that make a volcano erupt, two chemicals to move heavy blocks, an air pump to raise an ice block, and many many more. He is also seen flying a plane in the beginning of the game, so there's that.Īnother detail to note is that throughout the game, he collects treasures and items that he can use to cause changed in various levels so that he can progress, most of them implying that Wario himself is using the items, so I should consider them as well. He can be electrified and stunned, turned invisible, or turned into a vampire so that he can fly as a bat. He can also get wrapped up in string or covered in snow, both of which allow him to roll as a ball. His ball, bouncy, drunk, flat, fiery, frozen, inflated head, and zombie forms all return, though some with different enemies that can inflict the conditions. He also brings back his abilities to gain powerups based on the effects enemies have on him. Wario still functions in much the same way, jumping, elbowing things out of his way, butt bashing to shake the ground, picking up and throwing enemies, and rolling around in a ball. Let's go over it all and see what we've got. Of course, our main characters are Wario and Rudy, with no Captain Syrup returning, sadly. The game features Wario finding himself sucked into a magical music box controlled by an evil clown named Rudy and has to collect treasures in order to escape. Today, let's take a nice long look at Wario Land 3, the third in the Wario Land series and fifth in the Mario Land handheld series. ![]()
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